Update for the game the long dark. What's new in The Long Dark. Moisture protection

Your main character is a pilot who unexpectedly got into a geomagnetic field, as a result of which his plane crashed somewhere far away in the snowy tundra. Now you have to help your hero survive. You don’t have any means to survive, so first you need to find any means at hand that will help you survive in difficult conditions. It will be difficult in the North, since the geomagnetic explosion has almost completely deprived the planet of electricity. In order to survive, first of all you will need to find a flashlight and also download the latest version of Ze Long Dark. After all, in the dark you will have a hard time. Ferocious predators will attack you - bears and wolves - these are your main and potential enemies. You will hunt, fish on colorful and picturesque lakes, and also get yourself not only food, but also weapons. Your rifle can be upgraded, and there is also the opportunity to set traps and traps for wild animals. There will be plenty of work in the game, so gather your thoughts and survive in the northern frosty locations. But hares are your prey, so upgrade your sniper rifle and start hunting for such fast creatures.

Game mechanics

During the game, you must always monitor the health of your hero. Hypothermia can play a cruel joke. You also need to keep an eye on the animals. They may appear out of nowhere. In the game The Long Dark, the latest version of which can be downloaded torrent for free on our website, you will be both a hunter and a victim. Enjoy the colorful nature of northern Canada, look for items, clothes, get food just to survive. But you don't have to wait for help. So explore the local locations, use game tips and a map. They will come in handy, because the path will be long and dangerous.

And a little more about the game

In this game, you can also repair your equipment. Use points rationally, build shelters for yourself, make fire, catch as many fish as possible in the lakes. So after such a disaster, you will have a lot of side work. Hunting, fishing, survival in the North - you will have to experience it in this unique game!

Features of The Long Dark 2019 latest version

  • Watch your body. Watch your body temperature, and be sure to use the found first-aid kits. Take medicine and don't get sick.
  • Equipment. Over a hundred items of equipment are available in this version of the game. You must use each item found rationally. Avoid enemies that are roaming the locations.
  • Enemies. Bears and wolves are the most dangerous predators that will constantly pursue you in locations. And also the eagles from the air can suddenly attack you. These birds of prey can quickly attack your character. So beware of such predators.

On this page, by clicking the button below, you can download The Long Dark 2019 latest version via torrent for free.

On August 1, almost three years after its release on Steam Early Access, the Northern Canadian forest survival game The Long Dark will get two episodes of the Wintermute story campaign and turn into a full-fledged game. Vancouver-based studio Hinterland recently released the last major update to the game ahead of this big event. The developers told about all the changes in Faithful Cartographer in their blog, illustrating them with a trailer.

The update to version 0.423 brought the following fixes:

Complete update of the user interface: all screens, buttons and other elements have been changed in order to improve ergonomics, as well as to match the overall aesthetics of the game;
- A new option has appeared in the settings that makes it easier to control for players suffering from carpal tunnel syndrome and similar ailments. It allows you to replace all combinations of mouse clicks or key presses with hold (Hold) with one mouse click and one keystroke;
-A new progress saving system, created from scratch, has been launched. Since the release of the update, older save files no longer work. Saves made after the release of Faithful Cartographer can continue to be used after the release of version 1.0. The creators apologized to the players for any inconvenience;
-there was an opportunity to make notes on local and regional maps with coals that remain in extinguished fires;
- Animal carcasses were allowed to be butchered and placed in bags, which can then be transferred to safe places. However, in some ways the hunt has become more complicated: the blood (of a hero or left from animal carcasses) can now be smelled by predators. The degree of attraction of enemies can be determined by a new indicator;
-graphical improvements: the developers finalized the lighting system and redid the lighting inside the premises, as well as changed the color and distance of rendering the fog, making it easier to navigate the terrain;
- when equipping some types of weapons and devices (rifle, bow, signal gun, stimulator and all light sources), the hero's hands are now displayed on the screen;
-from now on, players can throw lit torches and flares to scare away wolves. There is also the ability to pick up and throw stones that can stun rabbits while hunting (after which they can be killed or released) and even chase away wolves if you're lucky;
-when attacked by a wolf, the player can decide which device to pick up, depending on the desired result (to scare away, kill a predator or defend himself);
-It's now possible to heal a hero with items directly from the circular menu and view blueprints for crafting items from a journal, as well as build some of them (which do not require a workshop or forge) directly from a journal;
- the developers also improved optimization, added new display settings and graphics quality, support for the PlayStation 4 controller and fixed many bugs.

On August 1, The Long Dark, currently only available on Steam and Xbox One, will also release on PlayStation 4.

The Long Dark updates

Here you will find all new and previous updates, patches and fixes in RUSSIAN!
FAQ, art, news, maps and more in

Update v.346 - Update “PENTITANT SCIENTIST”

June 23, 2016+ VIDEO, CHALLENGE MODE

New languages.
New Languages ​​can now be selected on the Settings screen: French, Swedish, Korean, Chinese (Traditional + Simplified), Japanese, Turkish, Norwegian

GAMEPLAY

  • Snow Shelter can now be crafted from the Radial Menu. This Shelter provides protection from wind and cold, but leaves you vulnerable to wild animals.
  • The Initial Survival Skills system has been added to the game and the first test skills have been implemented. See the Skills section of the Journal for more information. First Skills: Fire Making, Cooking, Butchering, Ice Fishing, Rifle Shooting.
  • The Initial Agility Manifestation system was added to the game and the first test Manifestations were implemented. To learn more, check out the Agility section in the Badges menu. First Skills: Book Wisdom, Cold Fusion, Efficient Machine, Firelord, Snow Walker Freerunner.
  • Science Books can now be found in the game world. By spending time studying these books, you can improve certain Skills.
  • Added challenge "Nomad". Survive 3 days at 15 different locations in the game world.
  • Added "Whiteout" challenge. Stock up on provisions and survive for 30 days while a gigantic snowstorm pounces on you.
  • Added original Calendar function (to support playing in snowy darkness).
  • It is no longer possible to Craft complex items (requiring a Workbench) in the dark, but simple items from the Radial Menu are still possible. You also can't Repair items in the dark.
  • Swinging now drains Stamina instead of Stamina.
  • After destroying items, the resulting components will now be sent directly to the Inventory (instead of being on the ground and then being manually picked up). This should reduce the number of bugs related to stuck items.
  • Fixed an issue with Wolves sometimes walking in place.
  • The warmth from the Sleeping Bag is now taken into account when resting in the Vehicle. (Note: You also get the Warmth Bonus from the Sleeping Bag while resting in the Snow Shelter)
  • For Active Players: You can now see descriptions on the First Aid screen.

    INTERFACE

  • New fonts have been added to the game.
  • Brightness change now happens before entering the Main Menu. Subsequent brightness changes can be made in the screen settings available in the Main Menu.
  • Reduced the number of icons that indicate the received Damage during the fight with the Wolf. (Note that the amount of Damage remains the same).
  • The Skills section has been added to the Journal.
  • The Calendar section has been added to the Journal.
  • Added a Goals section to the journal.
  • Added a new UI for Build/Use/Dismantle Snow Shelter.
  • Added an Icon for all Challenges.
  • Added an Icon for new Agility.
  • The Icon interface can now be accessed from the Main Menu and from the Pause Menu.
  • Added notifications for upgrading Skills, unlocking Skill levels, unlocking Agility.

    SOUND

  • Added sound notifications for upgrading Skills, unlocking Skill levels, unlocking Agility.

    GENERAL

  • The player will be teleported to a safe location if we detect that they have fallen through the textures.
  • Screenshot keys will no longer force the UI to change from Gamepad to Mouse/Keyboard.
  • Significantly reduced the appearance of color bands in low light conditions.
  • [For Streamers] We've added support for the ability to switch to a second monitor without using Alt+Tab. (Please note that this will become possible in the next fix)

    A note about Honor Boards. ====
    As we've expanded our experience options and provided more ways to share our progress with other players, it seems to us that Leaderboards do not represent an objective assessment of gameplay and therefore their removal is effective immediately. We look forward to continuing to improve our in-game tools for sharing player progress and achievements.

    A note about the Branch Testing process. ====
    As many of you know, we've been experimenting with a new Branch Test for this update, where we've been providing an opt-in, pre-release test build of the game to help us find bugs, glitches, and balance issues. For the first time Testing Branches was a success! We plan to close Testing Branches sometime between updates. Stay tuned for more information on when Branch Testing will be reopened, we will also be making clarifications on the overall process. We thank everyone who participated and contributed to the successful Branch Testing!

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Update v.005 - Bug fixes

10 JULY 2014

Note for Mac users (v.05): We are having some issues with Steam updates between versions. Until we resolve this issue, it is recommended that you take the following steps before updating your game:

  1. Right click on the game name The Long Dark in your Steam library.
  2. Select Remove Content. This will remove all files, but the title of the game will still be in your Steam Library, it will just be greyed out.
  3. Right-click on the game name The Long Dark and select "Install".
Steam will download a fresh version of The Long Dark updated to 005.

v.005 - LIST OF CHANGES:

  • A new NavMesh has been generated for Mystery Lake Region. This should hopefully address any unusual wildlife locomotion issues (stuck or floating).
  • Added new random player spawns, for a total of 10.
Graphic arts
  • Fixed several environment art bugs.
  • Modified daytime lighting settings to remove the “yellow” bias. Daytime lighting is now more bluish.
  • Fixed Flare and Lantern lighting so they are more effective at night. The Lantern now has the same lighting settings when held or placed.
Audio
  • Added new sounds for Harvesting.
Gameplay and Settings
  • Melting snow on a fire now produces Non-Potable water. Non-Potable water can make you sick.
  • Non-Potable water can now be purified by Boiling (on a fire), or using Water Purification tablets, from the Inventory screen.
  • Timings for Melting Snow and Boiling Water have been tuned.
  • Modified global temperature settings so that warming occurs starting at 7AM. It was previously set to 5AM.
  • Updated all clothing Condition decay values. This is to address clothing decaying too quickly after the v.04 tuning pass.
  • Non-worn clothing will only decay at 10% the Base decay value.
  • Tuned the weather transition frequency to account for the longer day length. Weather will now change once every 1-3 game hours.
  • Reduced blizzard duration range to 4-8 hours (from 6-12).
  • Tuned the Wolf struggle to make it a bit more challenging.
  • Updated all Wolf spawn regions, and added new Wolf and Deer spawn regions to the world.
  • Added NoSpawn trigger zones around in-world locations that should be safe from Wolves. You will no longer wake up to a wolf attack in the Hunter's Blind.
  • Removed the Sewing Kit pre-requisite to stopping Blood Loss. You can now staunch Blood Loss with a Heavy Bandage. Antibiotics and Rest are still required to make a full recovery.<
  • It is now possible to forage for Wood indoors. Indoor foraging only produces Reclaimed Wood.
  • Reduced bottle pill capacities. Antibiotics now contain 6 pills per bottle (was 12). Painkillers now contain 5 pills per bottle (was 10).
  • Reduced the random item capacity of both First Aid Kit types. The kit smaller now holds fewer random items than the larger kit.
  • Made food poisoning more dangerous. Increased the hourly Condition drain to 10/hr (from 5/hr). Increased the hourly Fatigue increase to 20/hr (from 10/hr).
  • Reduced the chance of getting Food Poisoning from canned goods (Peaches, Beans), and MREs.
  • Randomized all Corpses (Deer and Human) in Lake Region, apart from a few that remain for environmental storytelling purposes.
  • Reduced the Exhaustion encumbrance penalty to 15Kg (from 20Kg).
  • Increased the Fatigue increase per day to 150 (from 110).
  • Increased the Encumbered calorie burn multiplier to 5x (from 3x).
  • Increased the Condition damage caused by Freezing from 200/day to 300/day.
  • The Rifle now degrades upon use, and can be repaired.
  • The Crowbar now degrades upon use, and can be repaired.
  • Increased the rate at which Cold and Warmth increase/decrease your Freezing status.
  • Added a new Raw Material type: Leather. Leather is required to repair boots. It can be harvested from existing boots, or from Deer.
  • All gear items now have proper time costs for Harvesting and Repair. Some gear items now yield multiple Raw Materials when Harvested.
  • The Player Log now tracks more events, and is saved to Log_####.txt. (Refer to the Alpha forums for more information on how to find this.)
  • Added more loot and explorable locations to LakeRegion.
  • Removed all errant Firewood from the world. These were placed before we had the Wood Foraging feature, and are now out of date. Individual Wood gear items can still be found in interior locations. Foraging should be used as the primary means to find fuel for fires.
  • Tuned all fuel sources. Hardwood, Softwood, and Reclaimed wood all now have reduced burn times, but are also lighter to carry. Wood Foraging has been tuned to be more generous. Net result is Fuel is easier to find and carry, but you need more of it.
  • Created new LootTable for “Dresser” type furniture objects. These now primarily contain clothing items.
Menu, HUD, UI
  • Moved all graphics and audio settings into the Options section of the Main Menu. Added ability to tab between Audio, Display, and Controls settings.
  • Mouse Sensitivity and InvertX (??) options added to the Controls settings.
  • Removed the Unity Launcher.
  • Fixed bug where the Harvest interface would not allow you to select individual items within a stack, and would Harvest the entire stack of items.
  • Harvest and Repair interfaces have been separated, and are both available from the Survival Panel. Items for Repair are sorted by Condition.<
  • The current Day # will be displayed when you wake up from the rest. We only display this once per full day.
  • The Player Log interface has been improved.

Update v.073 - Bug fixes and internal tweaks

31 JULY 2014

"""v.073 - LIST OF CHANGES:"""
"""General"""
* Saving files and user profiles in encrypted form. ***Please note that this change will delete the current save file and reset the game settings to default.***
* A new NavMesh has been generated for Mystery Lake Region. This should hopefully address any unusual wildlife locomotion issues (stuck or floating).
* F9 now takes a debug screenshot, which loads up the debug HUD info for the screenshot, then reverts the HUD to whatever mode it was previously in. (Used for bug-fixing purposes.)

"""Graphics and Animation"""
* Fixed problem with wolf sliding while playing its howl animation.

"""Audio"""
* Fixed bug that caused fall damage audio to play every frame (forever) after player was killed by fall damage.
* General audio fixes.

"""Gameplay and Settings"""
* Carter Hydro Dam: Added Fire Barrel.
* Can Opener: Increased durability so it won't break so easily.
* Wolf Struggle: Non-critical VO will not play during the struggle.
* Wolves: Fixed some unreported issues related to wolf attacks interrupting gear inspection, eating, drinking, and fire starting.
* Wolves can now interrupt Foraging and outdoor Rest.
* Afflictions: Fatigue penalties inactive during Rest.
* Fuel Sources: Increased the heating radius of Hardwood, Softwood, and Reclaimed Wood fuel types.
* Fixed player not immediately starting to take burn damage if they build a fire directly at their feet.
* Ensure player will not spawn too close to wolves.
* Prevented players from repairing a tool using that same tool.
*Weather frequencies have been tuned.
* Blizzard min/max duration has been reduced.
* Fix for wolves occasionally disappearing at the onset of a struggle interaction.

"""Menu, HUD, UI"""
* Added clock indicator on HUD whenever time is accelerated.
* Prevented "Encumbered" text on HUD from overlapping with overlay screens.
* Added partial reward if melting snow is interrupted partway through.
* Fixed exploit where you could increase the amount you are melting or boiling while a melt/boil is in progress.
* Fixed issue where you were unable to put any portion of a stack of items into a container unless the entire stack was able to fit.
* Take into account exhaustion penalty when displaying maximum carry capacity.
* Fix issue with Container interface always using Metric units for inventory and container capacity.
* Made Storm Lantern track the weight of the amount of fuel inside it.
* Partially eaten food now shows the appropriate amount of weight.
* Fixed issue where wind speed would rapidly flicker back and forth between two values.
* Fixed 1-pixel border around loading screens.
* Fixed issue where searchable corpses could not always be easily selected.
* The Tab key now brings up the Survival Panel when you are in the Inventory Screen.

"""Miscellaneous"""
* Fix issue with game not starting fullscreen if there was no valid profile loaded.
* Updated Alan's Cave spawn-point to face the cave opening.
* Removed AccelerantMedium from the game to deal with Accelerant stacking issues in inventory.
* Removed gamepad controls and all references to gamepad controls until they are fully implemented.
* Added tld_borderless.bat to the Windows build for an easy way to launch the game running in a window at desktop resolution.

Update v.074 - Bug fixes

2 AUGUST 2014

"""v.074 - LIST OF CHANGES:"""
* Fixed a critical issue that caused the game to crash when using certain recording software. This is the only change made in version 074.

Update v.075 - Bug fixes

4 AUGUST 2014

"""v.075 - Critical fix""" related to the crash, caused by the following actions:

1. Starting a fire outdoors, then having that fire get blown out from the wind (wind is over 25 mph).
2. Enter an enclosed space, then return back to the street.

Update v.077 - Bug fixes

10 AUGUST 2014

"""v.077 - LIST OF CHANGES:"""
* Upgrading to version 077 fixes a crash that most likely happened if you reached 14 or 15 days of survival time. If you experienced this crash and still have your saves, they are compatible with version 077.

Update v.083 - Bug fixes

14 AUGUST 2014

"""v.083 - LIST OF CHANGES:"""
"""Basic"""
* General fixes and optimizations.

"""Graphics and Animation"""
* Added new Wolf turning animations.
* General graphics and animation fixes.

"""Audio"""
* You will now hear heartbeat audio when your Condition drops to a certain level.
* (EXPERIMENTAL) Music stingers added to some weather transition types.

"""Gameplay and Improvements"""
* Complete overhaul of the Animal Harvesting system. You now invest time and select the type of resource to harvest from an animal carcass: Meat, Hide, Gut. You can use a Knife or a Hatchet to harvest from carcasses (each has pros/cons). Frozen carcasses take longer to harvest.
* Complete overhaul of Wildlife Spawning system. Wildlife will now spawn only if there is valid population remaining per a 24-hour period. Fresh carcasses (ex. Wolf kill) will decay (due to predation and the elements). It is now possible for a spawn region to become depopulated.
* Water Purification tablets have been added to the game. It is now possible to purify non-potable water without the use of a fire.
* Tools no longer repair Clothing.
* The Sewing Kit can now be used to Repair clothing, and degrades on use.
* The Dam is now more interesting to explore.
* You can now Smash canned food to open it. Smashing cans results in some loss of Calories for that food item.
* You can now use Matches as a weak light source. Select “Strike” when selecting Matches from inventory, or use the ‘M’ key as a shortcut. Matches will be blown out by wind.
* We no longer degrade Condition for Blood Loss or Infection during Rest, if Rest is the only requirement remaining to heal that affliction.
* Carcass harvest and Condition data is now saved properly.
* Corpses/carcasses will despawn if their Condition reaches 0%. Frozen corpses/carcasses do not decay.
* Search times for Lockers, Cabinets, Desks, etc. have been reduced.
* The base Repair skill has been increased, so individual repair actions should be more successful.
* Condition increase benefits of successful Repairs have been reduced.
* Increased the chance of outdoor Rest being interrupted by wildlife.
* Have tuned base temperature for all interior locations. Some were much too warm.
* Removed temperature trigger from Hunter's Blind.
* Modified player starting Gear to include: an extra Heavy Bandage, two doses of Antibiotics (4 pills). (The first ones are free.)

"""Menu, HUD, UI"""
* Added FOV settings to the Display options menu. These settings are currently clamped until further playtesting can be done. Note that interiors are clamped at the optimal FOV, while exterior FOV (horizontal) can be modified within the current limits. This feature will be modified based on further feedback.
* Added a UI kicker that indicates when a Tool has lost Condition due to use.

"""Miscellaneous"""
* New screenshot system. F8 takes a debug screenshot (includes in-world coordinates to help with bug-fixing). F9 takes a small screenshot (suitable for sharing online). F10 takes a 16x sampled screenshot (suitable for wallpapers, etc.).

Update v.094 - Bug fixes

22 AUGUST 2014

"""v.094 - LIST OF CHANGES:"""
"""Basic"""
* Savegames from v.08x have been confirmed to work with v.094.
* General bug fixing and optimization.

"""Graphics and Animation"""
* Lightened up the ambient lighting conditions for Storm and Cloudy weather types.
* Added reload animations to the Rifle.
* Reduced the size of the Hardwood and Softwood gear meshes.
* Updated the flame effects on the Match.

"""Audio"""
* Added sounds for the Hatchet and Knife wearing out.
* Added a reverb flag for interior/exterior Rifle shots.

"""Gameplay and Improvements"""
* The Dresser container type has been updated with its own dedicated Loot Table.
* Verified camera directions for all Spawn points.
* Added a new Secret Location to the world.
* Wolves will now stop to feed on fresh Deer kill. The amount of meat that can be retrieved from a carcass is affected by how long a Wolf feeds on it.
* Carcass temperature influenced by external conditions. Carcasses can not be harvested by hand once they are 50% frozen.
* Compression and Heavy Bandage types have been consolidated into one Bandage. This Bandage will treat both Blood Loss and Sprains.
* Sewing Kits are now required for Clothing repair
* Sewing Kits now degrade 5% per use (was 20%).
* Sewing Kits are no longer stackable; their Condition is tracked individually.
* Magnifying Glass firestarter now only works outdoors, during the day, in Clear or Partly Cloudy weather conditions.

"""Menu, HUD, UI"""
* Carcasses that have been fed on are labeled “Ravaged”.

"""Miscellaneous"""
* Fixed Navmesh issues around Unnamed Pond.
* Fixed bug with objects sometimes being resized when removed from containers.

29 AUGUST 2014

"""v.097 - LIST OF CHANGES:"""
* Fixed a problem with running in full screen mode at a non-native resolution on OSX.
* Fixed bug/exploit where meat and frozen state was reset on fresh kill carcasses after a save/restore.
* Fixed bug/exploit where unsafe water changed to potable after a save/restore.

Update v.103 - Lots of changes and fixes

5 SEPTEMBER 2014

"""v.103 - LIST OF CHANGES:"""
"""Basic"""
* Our programming wizards have optimized load times. Most loading transitions, after the initial load, should now only take a few seconds (system dependent).
* Player outdoor walking and running speeds have been increased.

"""Graphics and Animation"""
* Fixed geometry clipping issues when kneeling with the Rifle.
* Wolf feeding animation alignment improved.

"""Audio"""
* Updated to the latest version of Wwise (audio engine). This removes the requirement to install the DirectX Runtime. Many audio bugs introduced by the update have been fixed, but we might have missed some.

"""Gameplay and Improvements"""
* Lighting a Flare or Lantern now requires you *hold* LMB (vs. clicking). This should hopefully address issues with people accidently starting flares or turning lanterns off.
* The Rifle can now only be fired when in Aim mode (RMB).
* Dehydration, Freezing, Starvation, and Fatigue have all been tuned to be *slightly* more forgiving.
* Calories can now go into the negative, up to a threshold.
* A Wolf Attack now results in Blood Loss and Infection Risk (vs. immediate Infection, as before). Infection Risk is reduced by applying Antiseptic. Wounds can become Infected up to 24 hours after they have been inflicted.
* Increased frequency of Antiseptic spawning in containers.
* Some wildlife spawns are now more random.
* Fixed some harvesting exploits.
* Fixed bug where gear left on the ground would decay at an accelerated pace.
* Fixed issue with lantern fuel being burned by unlit lanterns across a save/load.
* Added a motion blur effect to accentuate very low Condition.
* When harvesting the Rifle or Lantern, the ammunition or Fuel will be returned to your Inventory. In the case of the Lantern, you need a Jerry Can in Inventory and you can only salvage fuel until it is full.
* Increased Fuel produced from Foraging to 2 units/hr (from 1 unit/hr)
* Radius of protection from wildlife provided by Campfires is now 10m (was 5m).<
* Can Opener can now be harvested.

"""Menu, HUD, UI"""
* HUD messages will now be queued.<
* Added HUD options to the Display settings. You can now select between Normal, Debug, and Disabled. Debug includes coordinates and is useful for bug hunting. Disabled is useful for screenshots and trailer footage. NOTE: Important gameplay information is communicated through the HUD and we recommend you play using the Normal HUD setting.

The Long Dark is a new winter survival simulator. You play as pilot Willy Mackenzie, who crashes due to a strange geomagnetic storm in the vast forests of Northern Canada. Now your main task is to survive as long as possible, and for this, explore the surrounding area, find and use various items for survival, hide from the cold and nocturnal predators, create a shelter for yourself and try to find at least some food. The world familiar to you no longer exists, a strange magnetic storm destroyed all electronics and now humanity is fighting for survival. In the game, you often have to make moral decisions, because being kind is life-threatening, and meeting another survivor is deadly. What are you going to do? Are you ready to fight for your life? Can you last at least a day in harsh conditions? Do not know? Then you can try to do it in the game The Long Dark.

Although you can get weapons in the game, it is better to avoid shooting, because one stray bullet can take your life or simply cripple you, creating unbearable conditions for survival. The Long Dark is filled with beautiful scenery and secrets ranging from supply caches to strange glows.



In the game, you need to constantly monitor your health, the number of calories spent and received, process water and cook food. Once you find a lodge, you can stay there or move on in search of food or better conditions.

If there are problems with launch, then install the files from the "Redist" folder.

System requirements:
Operating system: Windows XP, 7, 8, 10
Processor: 2.0 GHz
RAM: 4 GB
Video Card: Intel 4xxx Series w/ 512MB VRAM or better
Hard disk space: 8 GB

Release year: still in development
Genre: Action / 3D / 1st Person / Adventure (Survival)
Developer: Hinterland Studio Inc.
Publisher: Hinterland Studio Inc.
Platform: PC
Version: 1.69 57923
English language, Russian
Activation wired

Size: 5.25 GB

Download The Long Dark v1.69 57923 PC - torrent

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